#ifndef GUACINPUT_H_INCLUDED
#define GUACINPUT_H_INCLUDED

#include <sdl/sdl.h>

char keysDown[SDLK_LAST];
char keysUp[SDLK_LAST];

int quitRequested;
int mouseOnScreen;

#define MAX_MOUSE_BUTTONS   5
char mouseButtonsDown[MAX_MOUSE_BUTTONS];
char mouseButtonsUp[MAX_MOUSE_BUTTONS];

#endif // GUACINPUT_H_INCLUDED
